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FREQUENTLY ASKED QUESTIONS

 

 

Is Hades’ Star for me?

You should definitely try Hades’ Star if:

Hades’ Star is probably not for you if:

 

Is Hades’ Star similar to <insert your favorite space strategy game here>?

There may be some similarities, but Hades’ Star is a largely original game. Here’s how some other games have affected us:

 

 

What is the goal of the game?

The goal is to expand your empire by colonizing multiple planets, building and upgrading fleets and space stations, and doing missions that help you gain technology and influence. You will upgrade your planets and fleets using natural resources you find and compete for in various stars. There are multiple secondary goals players may want to engage in, such as climbing the leaderboards or completing various trade, mining or combat achievements. Future updates will add further goals and progress the story of the Hades Galaxy.

 

What customization options do I have for my ships?

The game offers pre-determined ship designs, but individual ships can be outfitted with modules that you discover and research separately. Modules give unique advantages to a ship, including weapons, mining equipment, etc. Future updates will offer more ship designs and module types. We believe this is preferable to the alternative of allowing each player to design completely custom ships, especially considering our design focus. Having predetermined designs means each player knows the basic capabilities of other player’s ships without much possibility of confusion. Module customization still allows relatively unique ship designs for individual players.

 

What is the business model for the game?

Hades’ Star will be free to play, with all content and progression available over time without paying anything. Optional in-app purchases will allow faster progression.

 

 

What platforms will the game be released on?

The game will be available on iOS and Android phones and tablets.

 

When will the game be released?

We expect the first version of the game to be available globally by the end of 2017, but we will take as much time as needed to make a good game, without sticking to any artificial deadlines. For updates on release in specific countries, check back on this page or sign up for email updates.

 

 

Do you have more questions? You can reach us via Facebook, Twitter, or email. We'd love to hear from you!